bởi content | Th12 13, 2017 | Programmer
Rob Alvarez – “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way so that you can...
bởi content | Th9 5, 2017 | Programmer
Matt SchoenMatt Schoen is an engineer with Unity Labs, working on EditorVR. He joined Unity last year to continue to work on VR authoring tools with Jono Forbes, his co-founder at Defective Studios. Schoen has worked on a wide gamut of projects, from PC games to...
bởi content | Th8 19, 2017 | Programmer
Akitomo MoritaAkitomo Morita is a senior software engineer at Hypnos Entertainment and he has been in the game industry for 17 years. He worked on games such as Battlefield, Dead Space, and Fifa. We talk about why project management and planning is so important. Ask...
bởi content | Th8 18, 2017 | Programmer
Rob MorganRob Morgan is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the Carnegie Mellon’s Entertainment Technology Centre. And now is...
bởi content | Th8 13, 2017 | Programmer
Brandon SmithBrandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have...
bởi content | Th8 12, 2017 | Programmer
Cortney HardingCortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that helps brands, advertisers, and entertainment companies understand VR and other emerging technologies. Harding teaches a series of seminars that explain...