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Tune in every Monday to get invaluable advice and tips from 100+ game industry experts.

85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios

On Game Dev Loadoout, Tommy Roekkum discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy Roekkum is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th century trade sim! Tommy, coming from the oil industry made a big transition from a safe and well paid job over to creating his own game studio and going...

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84: What Makes People Buy Games with Dan Schoenbaum of Cooladata

<span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start" data-mce-style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;"></span> On Game Dev Loadout, Dan Schoenbaum discusses the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes...

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83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games

Blair Leggett - "So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens especially as you start to scale up in development." Blair Leggett leads a small indie studio with his wife called One More Story Games. With over 20 plus years in the game...

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