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You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94

On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to disengage from work. Thanks again to Jay for the awesome interview and I hope you enjoy. Connect with...

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Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93

On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrome, and understand what is fair use. Enjoy! The GameDev Business HandBook Mike Website

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92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo

    On the Game Dev Loadout podcast, Chris Remo discusses how to communicate your game to the audience, cultivate friendships, and ways to absorb user feedback. He is the designer and composer over at Campo Santo which created the highly praised game Firewatch. Currently, they are working on In the Valley of Gods. He also co-hosts many podcasts including Import If True, Idle Thumbs, and The Idle Book Club.   Chris Remo Items...

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