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Tune in every Monday to get invaluable advice and tips from 100+ game industry experts.

11 Dave Rohrl: Never Ever Release a Game You’re Not Proud Of

Dave Rohrl joins us today to give us incredible value about game design. Be proud of the work you do, play test early and often to learn those mistakes then quickly improve, and remember that every feature in the game should carry its own weight. Release your game with the feeling of accomplishment. YOU'LL LEARN Time Boxing - give yourself time to figure out why the game is not working, and if you can't figure it out by then, cut and run...

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10 Grant Shonkwiler: People Over Product, Product Over Process

Grant Shonkwiler dives deep into the importance of "People Process Product." The team health and stability should be a top priority. Taking breaks can do huge wonders to the mind and body. Also learning the basic language of each position you oversee makes communication much easier. YOU'LL LEARN Build a triple A mutliplayer within four months! Talk about the importance of a healthy mind and body Learn a bit about each position to communicate...

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09 Joseph Longoria: Stop Talking and Finish Your Game!

Joseph Longoria. One of the main problems game developers have is never finishing their game. Sometimes we tackle a vision too big, lose motivation, and eventually give up. We need to stop overthinking ideas and just go create a finish game. Pick a tool and do it. YOU'LL LEARN Inspired by Nintendo His dreams came true BUT... Making your first video game Sprite move is awesome Why he took his futon privilege away​​ If it's better than your last...

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