All Episodes

Tune in every Tuesday morning for inspiration and action steps.

15: Start with Fun Because Ultimately, Fun is the Main Goal with Maxx Golbraykh

Maxx Golbraykh has been in the game industry for more than 3 years. We talk about how it's important to start with a fun concept. You can have a great story or great art, but if it ain't fun to play, it most likely won't do well. Getting user feedback in-person is a great feeling because you can see their expressions as they play your games. YOU'LL LEARN Going to conferences and getting user experience is so worth it It don't matter if you have...

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14: Do Not Switch Game Engine During Development with Veronica Flint

Veronica Flint is the lead VR designer at Moth + Flame which is a company that guide brands entering the VR space. She also does character game animation, motion capture, and cinematic in videos games. Switching game engines halfway through or even 1/4 through can be a huge hassle and time-consuming. Choose an engine and try your best to stick with it. Catt and I also talked about how designing games for VR is very different mainly due to...

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13: Decide Your Pay Model As Soon As Possible with Catt Small

Catt Small is a product designer, game maker, and developer. She is one-third of Brooklyn Gamery, a Brooklyn-based game development studio that also organizes diversity-focused game jams and events. She also co-founded Code Liberation, a non-profit that teaches people of marginalized gender identities to program games, and taught classes for the company until her departure in late 2016. Catt has spoken at schools and events across the country,...

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