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Podcast

All Episodes

Tune in every Tuesday morning for inspiration and action steps.

46: Look at the Data with Russell Carroll

Russell Carroll first began as an artist and designer on small indies games then soon created Gametunnel.com which did reviews and news update for indie games. He worked at Amazon as senior game producer releasing 13 game titles. And now, he is at MobilityWare which...

44: The Community Got Your Back with Matthew Viglione

Matthew Viglione is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called “Running...

43: Writing Interactive Music with Garry Schyman

Garry Schyman is a BAFTA-winning composer that worked on acclaimed games such as the 'Bioshock Trilogy', 'Dante's Inferno', 'Shadow of Mordor', and the 'Destroy All Humans Trilogy'. He is one of the most decorated composers in the industry winning numerous awards...

42: Contracts for a Peace of Mind with Brandon Sheffield

Brandon Sheffield is director of indie game studio Necrosoft Games. He is former editor in chief of Game Developer magazine and writes for publications like Gamasutra.com, Zam.com, and Vice.com. He is also the adviser to GDC, Reboot, Digital Dragons, Sense of Wonder...

41: Avoid Feature Creep with Zachary Berenger

Zachary Berenger has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is...

40: Have a Flexible Purpose with Robin Arnott

Robin Arnott first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. His new project "SoundSelf" aims to induce meditative bliss. Creating games as we all know can be very challenging. Robin expresses his feelings and experience...

38: Internalize Measurement Within the Game with Adrian Bauer

Adrian Bauer is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on Gamasutra....