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With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server and client-side technologies from factory automation to data cataloging to award-winning games. He has worked with leading advertising agencies such as Ogilvy One, been a vendor for entertainment companies such as Disney and HBO, created solutions for BMW and Deloitte and been nominated for awards such as the IMGA. He currently runs a small studio in Bend, OR where he crafts quality software with care.
Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He has also collaborated with streamers and YouTubers making emotes, channel designs and stream graphics.
How to Design a Positive Community and Tailor Messages to Your Targeted Audience with Victoria Tran GDL 101
Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’ and ‘Moon Hunters’. They are publishing ‘Dwarf Fortress’ and ‘Six Ages’ to Steam. She has spoken at the game developer conference about Why You Should Care About Fashion and wrote a blog post about Designing Community for Kindness. She also does community consultations and co-organizes various local game events.