69: How to Cast Actors and Direct Voice Dialogue with DB Cooper

DB Cooper

DB Cooper – “(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let’s share ideas and I know that doesn’t always work but that’s when it works the best as if you got everybody’s view in the open and the authority to make decisions.”

DB Cooper has been acting and directing for more than 30 years. You’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal sound consultant, and a voice coach with students worldwide.

We Discuss:

  • Jump start her gaming career Sent a fan letter to George Oldziey of the Wing Commander series
  • Her voice acting career, cast and direct game dialogue
  • How to cast people for your game
  • Benefits of being in the city where the work is
  • You feel alive being around your people
  • You lose nothing at all by asking for help and make the questions specific
  • FF X had a baller cast
  • Know when to end a project if it doesn’t work

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

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Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan


 

Bonus Episode 4

“Keep pushing forward!”

Bonus Episode 4! We have made it to the fourth month of Game Dev Loadout. Woot woot! So much have been accomplished and much more to come. Here is the rundown of what I’ve been doing and changes along the way.

Keypoints:

  • Changing the release date of new episodes
  • Sound quality is better
  • Being more active on social media
  • Switching the name from Crunch Time to Lightning Round
  • Future guests include Sonia Michaels from Digipen

Resources:

Thank you for listening! I will continue to bring you more value and make this the best game developer podcast out there. www.gamedevloadout.com

 

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68: Marketing, Social Media, and Friendships with Daniel Doan


 

Daniel Doan – “I can of take failure in strides and I feel kind of happy when I fail because I know what not to do next time. I’m always failing and I think that’s why I also have a lot of successes.”

Daniel Doan is the Co-Founder and Chief Growth Officer at Black Shell Media with over 10 years of experience in the industry. He published over 65 titles on Steam, co-authored the ebook called “Guide to Game Development Success,” and now runs a publishing and marketing firm dedicated to helping us reach success.

We Discuss:

  • He started by modding games
  • How to market early and to the right audience
  • Finding the right publisher
  • Making a hook and maintaining retention
  • A troll leaving a negative review on his game
  • How to increase social media presence
  • Building relationships
  • Many failures = many success
  • And much more…

Connect:

Resources:

  • Reddit
  • LinkedIn

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

 

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67: The Influence of Sound and Finding Great People with Michael Sweet


 

Michael Sweet – “The investments that you make with other people, they invest back in you too and they believe in you.

Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of Music where he led the development of their video game scoring curriculum. He also received the best audio award at GDC Independent Games Festival, and nominations for multiple game audio network guild awards. His work includes the Night Journey project as well as Waldan, a game.

We discuss:

  • He never thought his music career would merge into the game world in the early 90s
  • What 7.1 Surround Sound is
  • How influential the sound can be on a technical level
  • Finding great people to work with can help you bounce back from the worst of times
  • Why it’s good to be to be versatile
  • Exercise and cooking are great for life
  • Show your enthusiasm!

Connect:

Resources:

  • IGDA
  • Facebook Groups
  • Podcasts
  • Local Communities

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to listen to more inspiring professionals. Thank you for your time!

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66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios

Henrique Olifiers – “When someone ask you during an interview or process. Have you made a game? Have you made anything? Can I see it? It doesn’t matter the quality of what you have done. It doesn’t have to be the best game ever. That’s not about it. It’s about initiative. It’s about having gone through the hardship to put that together. That already puts you above 99% of the people who are competing with you for the same thing.”

Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build skyships and explore floating islands of a shattered world.

We discuss:

  • Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn’t know there was even such a thing.
  • Do 2-day game jams every single month at his company
  • There are no oversaturation of good games
  • Think about marketing from the beginning
  • It’s not the players job to know how hard game development is
  • Be wary of people that say or post something as gospel
  • Excitement for AI that changes the game experience for each type of player
  • and much more…

Connect:

Resources:

 

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65: Honest Communication in Business Development with Jake DiGennaro

Jake DiGennaro - "Don't say you going to do something that you can't deliver on. If you can't do something, don't say that you can."

Jake DiGennaro – “Don’t say you going to do something that you can’t deliver on. If you can’t do something, don’t say that you can.”

Jake DiGennaro is the senior business development manager at Virtuos Games. Their strengths lies in game development and 3D art production. He work with clients like Sony and Blizzard to optimize their pipeline, identify growth, and develop solutions. Other clients include: Disney, Light & Magic, Lucas, 2K Games, Visual Concepts, Daybreak, Gearbox, Zynga, Storm8, Kabam, GREE US, and others.

We discuss:

  • Don’t assume how other people operate
  • A game he heavily invested in was cancelled
  • Learn new skills to build more avenues
  • Pumped for Microsoft Halolens
  • Do information interview with experience people
  • and much more…

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

Giveaway winner Leo LeBlanc wins consultation with Tim Ruswick from Game Dev Underground

Winner! Leo LeBlanc

Winner! Leo LeBlanc

Huge congrats to Leo LeBlanc for winning the free giveaway and thank you Tim for the opportunity. Below is the video where Tim give Leo strategies to successful market his game. Enjoy! Stay tuned for more giveaways such as in-store credits, ebooks, and more. Disclaimer: I am not getting paid for this. I reached out to Tim and he was awesome enough to give us his time. Thank you for your time! www.gamedevloadout.com

Tim was on episode four of Game Dev Loadout so I definitely recommend checking it out. Tim Ruswick is the founder of Game Dev Underground which is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. With automated marketing tools, and a range of features designed to get developers together, the core focus of the underground is to get games where they belong: in the hands of gamers. He also does Youtube videos and blogging to give us game devs tips and advice to keep pushing forward. Click here to listen to his episode.

Connect with Leo:

Connect with Tim:

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Austin Game Conference 2017

The Austin Game Conference makes me want to immediately move out of Houston. I learn so much about the game industry and network with many great people. I think the after parties were the best part where you talk to other game devs. To hear the joy of people of like-minded people is amazing. Here are all the things I learned at AGC.


Session: What is AR and Does it Matter for Game? John Hanke, CEO and Founder of Niantic interviewed by Chris Plante, Executive Editor and Co-Founder of Polygon.

  • John Hanke help make google maps.
  • Got threats from other countries to release Pokemon Go there.
  • Saw people meeting up to play the game, and so they decided to hold big public events.
  • The main draw of the game was more of the social side rather than the gameplay itself.
  • Did an event in Japan that had over 2 million people join in.
  • His inspiration: he notices his kids were having too much screen time, and so he wanted to make games to make people go out and have fun.
  • What would get you to wear an AR glasses which can allow you to see crazy things pop up like in Pokemon Go?
  • For success in AR: it needs to make sense with AR, blend real world with game world to look interesting, interactive and SOCIAL.
  • Ethical questions: will there be regulations on what we get to see. So for example, if you go into a store, do they have the right to tell you to take your glasses off?
  • Apple is going big on AR.
  • It’s a greenfield for game devs because there isn’t a set and stone way of doing AR so you can experiment with many different things.
  • Audio AR could be the next big thing

 

Session: Practical Project Management for Games and Team Development by Adam Creighton : Studio GM and Director of Development on Panic Button

  • Success Criteria: Frame rate? Resolution? Number of players? load-times? Number of levels? Number of puzzles? Gameplay duration?
  • Completion Criteria: Submission dates? How long do we have for certification? How many pre-/re-submissions do we get? When do we need to be live?
  • Vision: What haven’t been done before or rarely done? Why are we the only one that can do this?
  • Onboarding email to each member on new projects: Congrats, Status (confidentiality, announcement, and company attachment), goals for the project (business and aspirational), Project duration (development, submission, street date), key dates, team members and roles, client members and roles, scope, work breakdown (who is doing what, or where to find that), process (email lists, stand-ups, meetings, reporting), IM usage
  • Ego can be the biggest challenge when managing a team. People are the biggest assets and biggest pain. 
  • Stand-ups (meeting for people to talk): what you do yesterday, what you did today, where are you blocked, what can unblock you. Essentially get people to talk about their work and find solutions.
  • Instant Messaging (IM): update beginning and end of the day. Create an off-chat channel for fun.
  • Team building: do board games, happy hours, movies, games.
  • Budget: measure time, cost, overheads, events.
  • Project Charter File!

 

Session: Increasing Engagement Through Statistics by Sabina Hemmi: Co-founder and Product Director a Elo Entertainment

  • Player identity: their stats and profile.
  • Celebrate special moments.
  • Community obsesses over your revenue growth.
  • real-time tracker: see data updated in succession.

 

Session: Working with Influencers Live

  • Understanding their motivations: play games they love, build relationships, increase their personal brand and opportunities, and monetization.
  • Be transparent with the influencers such as the criteria, expectations, opportunities, rules, support, etc.
  • Allowing influencer to personalize your gaming content with their brand is a great way to advertise your game.
  • The game should fit the influencers brand so if the influencers play a lot of shooters, they most likely will not stream a puzzle game like Bejewel.
  • One great tip is to use an influencer in your Facebook ads so players can instantly recognize who that is.

 

Session: How to Best Work with a Publisher

  • Better chance if you allow the publisher to play a prototype.
  • Be specific in the contract with milestones, cost, people, expectations, communications. 
  • Target publisher that has a history of doing your type of games.
  • Your personality can play a huge role if a publisher wants to work with you.

 

Session: Sole Operator at Managing Community Alone Speakers: Linda Carlson @Brasse Mathew Anderson @mathewanderson Autumn Taylor @lusterly_

  • Create and maintain a document with your responsibilities, tasks, and priorities. 
  • Task management is important! The different tools to use: Hootsuite enterprise. Todoist, Trello, JIRA, toodledo, basecamp, tweet deck, zen post, slack.
  • The key is to communicate with the parties involved so they know what to expect, when and why.
  • Silence is a killer of reputations.
  • Beware of feature creep and drive-by requests.

 

Session: 10 Lessons I have Learned Starting and Running Remote Game Development Studios. Rich Vogel: Executive Producer/President BattleCry Studios a division, Bethesda Softworks

  1. Develop core values using a mission statement. Tip: find a company you love, copy their core values and put your spin on it.
  2. Leader: be intelligent, honest, creative, confident, driven, courageous.
  3. Finding the right balance working and living life
  4. Acquiring, managing, retaining talent. It’s important to train, motivate, empower, educate, attract, and reward employees
  5. DNA Matching
  6. Communication. Use tools like Slack and Trello to make it easy. Be transparent with team so everyone knows exactly what’s going on.
  7. Scalability
  8. Managing Stress – work/life balance. Hates crunch time. Have a entertainment committee for fun.
  9. finding the MVP minimum viable product
  10. Built to last

Thank you for taking the time to read. If you find it helpful, I would greatly appreciate it if you share it with your peers. You rock!

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

Bonus 3: Austin Game Conference, WordPress, and FREE Giveaways

Bonus Episode 3!

Bonus Episode 3!

Bonus Episode 3! We have made it to the third month of Game Dev Loadout, WOOT WOOT! Thank you for sticking with me and supporting the show.

For this bonus episode 3, I talk about:

  • Feedback on Audio and thank you messages
  • Migrating from Wix to WordPress
  • Austin Game Conference
  • FREE Giveaways
  • Last Giveaway
  • Cubebrush

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to listen to more inspiring professionals. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!
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