A Game Developer Podcast


Join DB Cooper from DB Cooper VO as she discusses voice over, casting actors, benefits of working in a specific city, and much more.

DB Cooper has been acting and directing for more than 30 years. You’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal sound consultant, and a voice coach with students worldwide.

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34: You Don’t Need A Computer To Design Games with Stone Librande

Stone Librande

Stone Librande

Stone Librande is the lead designer for Riot Games, has worked in the game industry for over 15 years on games such as SimCity, Spore, and Diablo 3. He also teaches game design courses at Carnegie Mellon University’s ETC program which stands for Entertainment Technology Center. And he runs design seminars around the world. Stone brought up a great point which is that a great game designer doesn’t need a computer to create game designs. You could use your imagination and use your surroundings. Use your pen to draw or use the objects around you as references. The point is to always be creating. Don’t let the tools be your excuse to not think of designs.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

33: How Games Contribute to Civic Life with Benjamin Stokes

Benjamin Stokes

Benjamin Stokes

Benjamin Stokes is a civic media scholar and game designer at American University. Previously, he co-founded Games for Change, the movement hub for advancing social change with games. He was also the program officer at MacArthur Foundation which launched a learning initiative to help determine how digital technologies are changing the way young people act. Games have become a great way to socialize. It can be used to meet new people, break the ice, and in the case with Pokemon Go, go out and find Pokemon together as a community. Benjamin explains how games can be great for civic life.

CONTACT

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

32: Don’t Wait Til the End to Work on Audio with Eduardo Ortiz Frau

Eduardo Ortiz Frau

Eduardo Ortiz Frau

Eduardo Ortiz Frau is a freelance game audio designer and has been working in games since 2011. He’s worked on titles such as The Stanley Parable, Apotheon, Neverending Nightmares, and the latest game Everything. Audio has the power to greatly enhance the gaming experience. Whether it’s a tiny sound that hints a player towards something or a music that makes a scene intense, this is something you do not wait til the end to work on. Eduardo makes it clear that audio should be a main part of the production.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

31: Players Needs to Know Why They are Doing Things with Andy Ashcraft

Andy Ashcraft

Andy Ashcraft

Andy Ashcraft has been in the game industry for nearly 20 years and now currently works at his company called Gaintsdance Game Design. His goal is to help you make better games based on your ideas and intellectual properties. Each task a player do should have a meaning behind it so that it’s doesn’t feel pointless. The reward at the end of the task must make sense and worthwhile if possible. Andy nail downs why communication is so important within the game and outside of it as well.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

Bonus Episode 1: Recap of My First Incredible Month

Bonus Episode 1

Bonus Episode 1

Bonus Episode 1

The first month has been intense and worthwhile. Thanks to everyone that have supported me and given me their time. Huge thank you to all of the guests for inspiring us and giving us the toolkit for success. Let’s stay motivated, encourage it each, and make great games.

Key points:

  • Completed over 30 episodes
  • What I’ve learn and put to good use
  • Future goals
  • Listeners feedback
  • And much more

Resources:

Thank you for listening! I will continue to bring you more value and make this the best game developer podcast out there. www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

30: Invest Time in Your People with Brandon Smith

Brandon Smith

Brandon Smith

Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have adverse effects on the development of the game. That’s why it’s so important to invest in your team, to build meaningful relationships, learn each other strengths and weaknesses, and follow the same vision.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding

Cortney Harding

Cortney Harding

Cortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that helps brands, advertisers, and entertainment companies understand VR and other emerging technologies. Harding teaches a series of seminars that explain best practices for using VR, creating content, and staying up-to-date on the latest technical developments in the space. She also offers consulting for brands and agencies who want to make the leap into VR, using her deep network of connections to put them together with the best partners to make their visions a reality. Although VR is still fairly new and early, it has the potential to be the most interactive and immersive experience ever especially in gaming. The idea of how touch, sense, sound, and movement in a virtual world brings endless possibilities. You can tell from our voices how excited we are about VR.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

28: How to Build Along with the Players and Not For Them with Om Tandon

Om Tandon

Om Tandon

Om Tandon is the director of the user experience at Digit games studio. He has 12+ years of experience in building massively entertaining and monetizing experiences for 80 million+ engaged players in franchises like Disney, 20th Century Fox, and Marvel. Prior to Digit he has worked in Gameloft, and also started up a gaming studio called June Software. We like to assume what players want but then when they test out our games, they have a completely different reaction. That constant loop with the players to get their feedback will create a game aimed at that target market. Om Tandon explains why to build a game along with the player, not for them.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

27: Three Pillars involve Time, Money, and Quality with Zachary Forcher

Zachary Forcher

Zachary Forcher

Zachary Forcher started from TimeGate Studios and now is the Co-Founder at Orb Interactive. He has over 15 years of experience in the game industry and recently released his latest game Gods of Olympus. Working on a game involves time, money, and quality. Always strive for the highest quality. Also be around people that are smarter than you. This allows for continuous improvement. Most importantly, just start building a portfolio today!

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

26: Player Empathy – Play from the User Perspective with Bob Bates

Bob Bates

Bob Bates

Bob Bates has written, designed, produced over 45 games, with over six million units sold. He has written the book Game Design: The Art of Business of Creating Games, IGDA honored him with a Lifetime Achievement Award in 2010, and he was the Chief Creative Officer at Zynga. Now he works as an independent consultant. Player Empathy – put yourself in the player shoes and figure out what you need to tell them to play your game. It’s so important to play from the user perspective. We also talk about going through hard moments, investing in yourself, and tracking your time. Time management helps to set priorities.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!
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