68: Marketing, Social Media, and Friendships with Daniel Doan

Daniel Doan – “I can of take failure in strides and I feel kind of happy when I fail because I know what not to do next time. I’m always failing and I think that’s why I also have a lot of successes.”

Daniel Doan is the Co-Founder and Chief Gaming Officer at Black Shell Media with over 10 years of experience in the industry. He published over 65 titles on Steam, co-authored the ebook called “Guide to Game Development Success,” and now runs a publishing and marketing firm dedicated to helping us reach success.

We Discuss:

  • He started by modding games
  • How to market early and to the right audience
  • Finding the right publisher
  • Making a hook and maintaining retention
  • A troll leaving a negative review on his game
  • How to increase social media presence
  • Building relationships
  • Many failures = many success
  • And much more…

Connect:

Resources:

  • Reddit
  • LinkedIn

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

67: The Influence of Sound and Finding Great People with Michael Sweet


 

Michael Sweet – “The investments that you make with other people, they invest back in you too and they believe in you.

Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of Music where he led the development of their video game scoring curriculum. He also received the best audio award at GDC Independent Games Festival, and nominations for multiple game audio network guild awards. His work includes the Night Journey project as well as Waldan, a game.

We discuss:

  • He never thought his music career would merge into the game world in the early 90s
  • What 7.1 Surround Sound is
  • How influential the sound can be on a technical level
  • Finding great people to work with can help you bounce back from the worst of times
  • Why it’s good to be to be versatile
  • Exercise and cooking are great for life
  • Show your enthusiasm!

Connect:

Resources:

  • IGDA
  • Facebook Groups
  • Podcasts
  • Local Communities

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to listen to more inspiring professionals. Thank you for your time!

66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios

Henrique Olifiers – “When someone ask you during an interview or process. Have you made a game? Have you made anything? Can I see it? It doesn’t matter the quality of what you have done. It doesn’t have to be the best game ever. That’s not about it. It’s about initiative. It’s about having gone through the hardship to put that together. That already puts you above 99% of the people who are competing with you for the same thing.”

Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build skyships and explore floating islands of a shattered world.

We discuss:

  • Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn’t know there was even such a thing.
  • Do 2-day game jams every single month at his company
  • There are no oversaturation of good games
  • Think about marketing from the beginning
  • It’s not the players job to know how hard game development is
  • Be wary of people that say or post something as gospel
  • Excitement for AI that changes the game experience for each type of player
  • and much more…

Connect:

Resources:

 

65: Honest Communication in Business Development with Jake DiGennaro

Jake DiGennaro -

Jake DiGennaro – “Don’t say you going to do something that you can’t deliver on. If you can’t do something, don’t say that you can.”

Jake DiGennaro is the senior business development manager at Virtuos Games. The leading video game content production company specializing in game development and Triple A 3D art production. He is tasked with coordinating critical projects for clients like Sony and Blizzard to optimize their pipeline, identify opportunities, and develop solutions.

We discuss:

  • Business development
  • Don’t assume how other people operate
  • A game he heavily invested in was cancelled
  • Constantly learn new skills to build more avenues
  • Excitement for Microsoft Halolens
  • Do information interview with experience people
  • and much more…

Connect:

Resources:

Thank you for listening and if you enjoy the episode and find the resources helpful, please share it with your peers.

Don’t forget about the FREE giveaway where you have a chance to win $50 at Cubebrush.

Giveaway winner Leo LeBlanc wins consultation with Tim Ruswick from Game Dev Underground

Winner! Leo LeBlanc

Winner! Leo LeBlanc

Huge congrats to Leo LeBlanc for winning the free giveaway and thank you Tim for the opportunity. Below is the video where Tim give Leo strategies to successful market his game. Enjoy! Stay tuned for more giveaways such as in-store credits, ebooks, and more. Disclaimer: I am not getting paid for this. I reached out to Tim and he was awesome enough to give us his time. Thank you for your time! www.gamedevloadout.com

Tim was on episode four of Game Dev Loadout so I definitely recommend checking it out. Tim Ruswick is the founder of Game Dev Underground which is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. With automated marketing tools, and a range of features designed to get developers together, the core focus of the underground is to get games where they belong: in the hands of gamers. He also does Youtube videos and blogging to give us game devs tips and advice to keep pushing forward. Click here to listen to his episode.

Connect with Leo:

Connect with Tim:

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