A Game Developer Podcast


Join DB Cooper from DB Cooper VO as she discusses voice over, casting actors, benefits of working in a specific city, and much more.

DB Cooper has been acting and directing for more than 30 years. You’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal sound consultant, and a voice coach with students worldwide.

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44: The Community Got Your Back with Matthew Viglione

Matthew Viglione

Matthew Viglione

Matthew Viglione is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called “Running a Post-Apocalyptic Indie Studio.” Those 1-star reviews, those hate comments, and trolls can definitely ruin a person night. Luckily there is the positive side of the community. The people that love your game, that will back you up and give constructive feedback. It’s important to stay engaged with your fans and not forget their support.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

43: Writing Interactive Music with Garry Schyman

Garry Schyman

Garry Schyman

Garry Schyman is a BAFTA-winning composer that worked on acclaimed games such as the ‘Bioshock Trilogy’, ‘Dante’s Inferno’, ‘Shadow of Mordor’, and the ‘Destroy All Humans Trilogy’. He is one of the most decorated composers in the industry winning numerous awards including several soundtracks of the year awards. Writing music in games is different from other media like movies which have locked pictures. In video games, every experience will be different depending on players play-style. Also, it helps for the company to have a clear vision of the direction of a game in order to make music that best fit that vision.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

42: Contracts for a Peace of Mind with Brandon Sheffield

Brandon Sheffield

Brandon Sheffield

Brandon Sheffield is director of indie game studio Necrosoft Games. He is former editor in chief of Game Developer magazine and writes for publications like Gamasutra.com, Zam.com, and Vice.com. He is also the adviser to GDC, Reboot, Digital Dragons, Sense of Wonder Night, and many others.

KEY POINTS

  • For whatever reason, good or bad, if the team breaks apart, there should be contracts in place that clearly outline the details of the game and responsibilities.
  • Don’t forget you can write off your game in the taxes.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

41: Avoid Feature Creep with Zachary Berenger

Zachary Berenger

Zachary Berenger

Zachary Berenger has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is codingmadesimple.com.In this episode, we touch upon feature creep which basically means adding new features to the game. This can be a very bad thing because adding new features means more work, time, and energy. It’s crucial to stick to the original idea and finish it. Not only that, you want to work on your project with a passion, and not the feeling of being forced to work on it.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

40: Have a Flexible Purpose with Robin Arnott

Robin Arnott

Robin Arnott

Robin Arnott first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. His new project “SoundSelf” aims to induce meditative bliss. Creating games as we all know can be very challenging. Robin expresses his feelings and experience on his 6-year journey making SoundSelf. One key takeaway is to have a sense of why and purpose in order to maintain motivation.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short

Tanya Short

Tanya Short

Tanya Short is the head of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered Planted. She is also the co-director of Pixelles that is devoted to increasing the number of women making games.There are times to disagree with someone, and then there are times where we must keep things to ourselves. Tanya tells us a story of how her disagreement didn’t sit well with the executives.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

38: Internalize Measurement Within the Game with Adrian Bauer

Adrian Bauer

Adrian Bauer

Adrian Bauer is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on Gamasutra. Adrian explains why it’s important to think about measurements. You should think about the distance of the camera, how far something is, how long it takes to go from point to point, and more. This will help blend the game well and target your specific audience better.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder

Karen Synder

Karen Synder

Karen Synder is a producer and instructor at the University of Houston. A great thing she is doing at the moment is growing the Houston game industry. She has spoken to the councils to support video game studios and hopefully, they will soon turn heads. We talk about why marketing is so important in order to get people attention. Strategize and do a lot of research before starting your game. This includes the business side too like trademarks, insurance, contracts, etc.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

36: Project Management In Game Development Is Important with Akitomo Morita

Akitomo Morita

Akitomo Morita

Akitomo Morita is a senior software engineer at Hypnos Entertainment and he has been in the game industry for 17 years. He worked on games such as Battlefield, Dead Space, and Fifa. We talk about why project management and planning is so important. Ask yourself “How does everything in the game fit?

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

35: Designing Stories for AR/VR with Rob Morgan

Rob Morgan

Rob Morgan

Rob Morgan is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the Carnegie Mellon’s Entertainment Technology Centre. And now is developing new ways interactive AR storytelling. How cool is it that you can customize your reality with sound, graffiti, layers, and stories through AR. The ability to shape your reality is mind boggling. Rob explains how AR can bring a new way of story telling to the world.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

 

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!
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