A Game Developer Podcast


Join DB Cooper from DB Cooper VO as she discusses voice over, casting actors, benefits of working in a specific city, and much more.

DB Cooper has been acting and directing for more than 30 years. You’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal sound consultant, and a voice coach with students worldwide.

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54: Don’t Ask Someone To Do Something You Aren’t Willing to Do with Justin Fischer

Justin Fischer

Justin Fischer

Justin Fischer is a game producer and consultant at Agency Principle. He has worked on AAA games using IP from Disney, Marvel, and Pixar. He also blogs about how to improve video game production through better processes at www.breakingthewheel.com. We talk about agile development, Scrum, and being self-aware of how you make choices.

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

53: Don’t Bank on Something Until It Comes Through with Matt Schoen

Matt Schoen

Matt Schoen

Matt Schoen is an engineer with Unity Labs, working on EditorVR. He joined Unity last year to continue to work on VR authoring tools with Jono Forbes, his co-founder at Defective Studios. Schoen has worked on a wide gamut of projects, from PC games to mobile AR apps. Be wary of who you work with. Someone can make us believe they have the best intention but when it comes down to commitment and honesty, it’s not there.

Connect:

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

52: How Players Engage With Your Game with Jerry Belich

Jerry Belich

Jerry Belich

Jerry Belich, the creator of the award winning Choosatron, is an game designer, using hardware, electronics, and software to create interactive and storytelling experiences. He went independent in 2013 after a decade of software development, and in the summer of 2016, after touring the world exhibiting his work, giving talks, and putting on workshops, he joined Miami University as a Professor in Game Design. He hopes to use his experience in game design, narrative writing, and installation work to inspire a new generation in the field. Today we talk about how players engage with your game. For example, do they use a touchscreen to play your game, a controller, or mouse and keyboard? It can make a huge difference because of the way it feels and controls.

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

 

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51: Define Your Passion and Take the Risk with Nicholas Britton

Nicholas Britton

Nicholas Britton

Nicholas Britton is the author of the book “Children Know Success. Do You?” We talk about taking action on our dreams and passion, why it’s important to be around positive people, and respecting time. It’s scary taking risks but sometimes we have to in order to get the best rewards and results.

Connect:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

50: Be Hungry to Learn with Fakhra AlMansouri

Fakhra AlMansouri

Fakhra AlMansouri

Fakhra AlMansouri is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. Some of her titles include Hop Hop Away and Who Lurks. She also organizes game jams, and create workshops to introduce students to game design. The incredible hunger, persistence, and passion Fakhra have for video games is truly inspiring. She worked hard to open her company, and I can’t wait to see what other big accomplishments she will have in the future. My mind is blown on how she works at another job while running her own company, and still have time to help students learn about game design.

CONTACT:

RESOURCES:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

49: Make Your Hook Engaging with Thomas Reisenegger

Thomas Reisenegger

Thomas Reisenegger

Thomas Reisenegger is the founder of Future Friend Games based in Brighton, UK. His main expertise is in consultation and public relations (PR). He was worked on more than 30 games including League of Legends, Smite, Paladin, and various indie games. He is also a regular speaker at Game Developer Conference (GDC) and Digital Taipei. To make our game appealing, we must first figure out the main hook in the game. But even with a great hook, we still need to make an appealing trailer or message to grab players attention. Figure how your hook and find the best way to showcase that hook to your audience.

CONTACT:

RESOURCES:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

48: Network with Purpose, Stand Out, Volunteer with Alon Kaplan

Alon Kaplan

Alon Kaplan

Alon Kaplan is a music producer for JoyTunes and manages a sound production business which mainly focuses on video games, film and theater productions. In addition, he is a lecturer on sound design for a few of the game design programs in Israel. He has been working on more than 50 shipped games, mostly in the indie, PC and mobile space, and has been invited to speak at conferences around the globe. If we want to find and do what we are passionate about. We must take the effort to go out in the world and take action. At networking events, make yourself stand out, approach people and start conversations. If you want to find a job, keep building your skill and create meaningful relationships. Do not wait for something to happen.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

47: Be a Great Teammate and Cherish the Memories with Dave Lang

Dave Lang

Dave Lang

Dave Lang is the C3PO of Iron Galaxy, aka the founder. The company was founded in 2008 and has worked on games such as Street Fighter 3 Online Edition, Divekick, and more. Currently, they are working on Killer Instinct Season 3. Dave focuses on assisting other developer achieving their goals. Be someone that people want to work with and enjoy being around. Cherish the good times and bad times of game development. Being a great teammate means communications, encouragement, giving feedback, and sticking together.

CONTACT:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

46: Look at the Data with Russell Carroll

Russell Carroll

Russell Carroll

Russell Carroll first began as an artist and designer on small indies games then soon created Gametunnel.com which did reviews and news update for indie games. He worked at Amazon as senior game producer releasing 13 game titles. And now, he is at MobilityWare which created a catalog of Solitaire games in which 2 of it made the top 5 most played games on iOS.

KEYPOINTS

  • Looking at the data is a great way to study the trends, to see what’s popular and not popular, and understand what mechanic works.
  • Read the reviews including the harsh 1-Star reviews to get an understanding of why they gave that review.
  • We also touched upon having a positive working environment that encourages teamwork and being open-minded.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

45: Learn to Write First Then Write for Video Games with William Harms

William Harms

William Harms

William Harms has been a professional writer since the mid-1990s and has written for some the largest and most prestigious entertainment companies in the world, including Sony Entertainment, 2K, Ubisoft, Techland, Marvel Comics, DC Comics, Sega, and Top Cow. He currently works at Hangar 13 as narrative director and was the lead writer on ‘Mafia III’. Learn how to write first and build up that skill. You can challenge yourself by putting a word limit. This will force you to think more creatively. Study and learn from medias such as movies, books, and video games.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!
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