77: Always be Kind to your Audience and Embracing Limitation with Wing Cho

Wing Cho

Wing Cho – “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately.

He is a Ex-Nintendo and ex-Rockstar lead game designer with 20 years of experience. With over 17 shipped titles and selling over 12 million units, his work include the Mario vs. Donkey Kong series, Midnight Club 2, Red Dead Revolver, and more. Currently he is the senior game designer at Recurrence Inc where they help transform boring classrooms into engaging games.

Key points:

  • Mantra – “Always be kind to your audience”
  • Embrace working in limitations
  • How overworking himself affected his life and learning to take breaks
  • Think about your self-worth instead of working for free
  • Doing stand up meetings first thing in the morning
  • And much more…

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Resources:

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76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media

Duncan Watt

Duncan Watt – “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.”

Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio outsourcing and consulting for the digital games industry. His work include Bioshock Infinite and League of Legends which is one of the biggest game in the world. He also speak at events such as GDC and teaches on the side at Berklee College of Music.

Key points:

  • How to hire a composer
  • Get to know everyone on the team to produce successful results
  • Universal lawyer called him and said “this needs to be gone in the next six hours or we going to take everything you have”
  • Get your legal stuff in order and find out ahead of time if you have questions
  • Strive for excellence, learn the basic of business, and document everything
  • Find the people you relate to and listen to what they say
  • And much more…

Connect:

  • Website: Fastestmanintheworld
  • The Muse Podcast – Description: Each episode, we invite an artist to play something new, something unreleased to the public – a new song, something different, maybe a work-in-progress – then we dive in and talk about the writing process, the story behind the piece, where it comes from, directly from the artist. Recorded live and uncut.
  • Contact page
  • Game: The Station

Resources:

  • Last Man Sitting – See how KevKev use twitter to showcase his game
  • Twitch
  • Unity
  • Amazon Lumberyard
  • Social media
  • Game jams

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75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts

Sebastien Dussault Sebastien Dussault – “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.”

Sebastien Dussault is the lead animator at Meduzarts and worked at Ubisoft Quebec before that. At Meduzarts, his focus is on high-end cinematics, scripted events, and video game trailers. His credits include such as For Honor and Assassin’s Creed.

Key points:

  • Don’t move rapidly into production until everyone is on the same page
  • Ask yourself, “What is the main focus of that animation?”
  • Add buffer time to scope to avoid crunchtime
  • Adding boundaries and limits with clear objectives produces better results
  • Movies are great example of how to smoothly transition from scene to scene
  • His reasons for leaving Ubisoft
  • And much more…

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74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio

Matthew Earl

Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music, sound, and voice over for games, VR, and interactive media. They have developed audio for both Triple-A and indie titles such as Moonlight Blade, Iron Knight, King’s Quest, and more.

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73: How to Make Indie Games with a Low Budget with Oded Sharon

Oded Sharon

Oded Sharon – “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.”

Oded Sharon is the founder and ceo of two companies, Corbomite Games and Adventure Mob. With over 18 years of experience, he made games such as Zbang, Cocktail Run, and Bolt Riley. He is also the head of Israeli IGDA and give GDC talks.

We Discuss:

  • Don’t come in the game industry thinking that your first game is going to make you rich
  • Join with passion, not for profit
  • Angry Birds was the 49th game that saved Rovio from bankruptcy
  • Going out of scope and prototyping
  • Make sure you’re protected when working with publishers
  • His motivation for making games has changed
  • Great idea called “Awkward Simulator”
  • An awesome GDC group that you, Game Devs, should join

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time!www.gamedevloadout.com/oded-sharon

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