A Game Developer Podcast


Join DB Cooper from DB Cooper VO as she discusses voice over, casting actors, benefits of working in a specific city, and much more.

DB Cooper has been acting and directing for more than 30 years. You’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal sound consultant, and a voice coach with students worldwide.

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63: Research for Authenticity with Alexandra Lucas

Alexandra Lucas

Alexandra M. Lucas

Alexandra Lucas is the host at Cheat Codes and does consulting at “So You Want To Make Games.” She earned a B.A. in French and English from Wellesley College, and studied game design at DigiPen. Next, she won the GDC Game Narrative Review competition twice at the Platinum level. In 2015, she studied sexuality and romance in ‘Dragon Age: Origins’, and in 2016, she explored mental health in ‘Heavy Rain’.

As a member of the IGDA Special Interest Group (SIG), she helped moderate the SIG’s roundtable at GDC 2016, and she presented at PAX Dev 2016 with Sonia Michaels about leveraging liberal arts skills into a game industry career. She discussed the future of narrative design and VR as part of a game design panel at the 2015 Seattle Transmedia & Independent Film Festival. She currently works as a content writer on Microsoft’s Cortana team, a game writer for Immersed Games, and an editor for Pif Magazine.

We discuss:

  • Game canceled and losing her job
  • Using social media for branding
  • Have a resume ready at all time
  • Support female game devs
  • And much more

Connect:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to listen to more inspiring professionals. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III

Richard Rouse III

Richard Rouse III

Richard Rouse III is a creative director, writer, designer, and consultant at his company Paranoid Productions currently working on the game “The Church in the Darkness.” His past projects include Quantum Break, Sunset Overdrive, and numerous other titles. He also wrote the popular book Game Design: Theory & Practice and is a frequent speaker on game design and interactive storytelling at conferences and universities.

We discuss:

  • Creating a full game within 3 months
  • The two main ways of making a new game
  • Making sure your vision is realistic that matches your resources
  • How he came up with his game design book
  • The breadth of games from indies and triple-A.

Connect:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to listen to more inspiring professionals. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

61: Don’t Underestimate the Value of Pre-Production with Michael Csurics

Michael Csurics

Michael Csurics

 

Michael Csurics is the founder of the Brightskull, a for-hire production company that provides dialogue and audio solutions. Some of his works include Bioshock 2 and The Vanishing of Ethan Carter. He also spoke at GDC, game audio network guild, and game voice actors coalition.

We discuss:

  • Why pre-production is vital
  • Culture shift while working with another company
  • Diversity in storytelling
  • How actors can bring the best in video game characters
  • Naps are great

Connect:

Resources

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to listen to more inspiring professionals. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

60: How to Playtest Games with Deborah Hendersen

Deborah Hendersen

Deborah Hendersen

Deborah Henderson is a cognitive psychologist who has worked in games for more than 6 years. She specializes in helping teams understand when they are delivering on their design vision, or what is blocking players from getting to that vision. Currently, she works at Microsoft Studios User Research.

Key Points:

  • Playtest the game before the prototype by using pen and paper.
  • Do a risk analysis to figure out which feedback can be implemented.
  • Be transparent with the community so they know what you are trying to accomplish.
  • Use strangers for playtesting because friends and family might be too soft on you.

Connect:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

59: Marry the Effects to the Aesthetics and Emotions with Fred Hooper

Fred Hooper

Fred Hooper

Fred has been an artist in the video game industry making effects and real-time art for over fifteen years. He’s the founder of Gentleman Fred FX creating effect assets for Unreal Marketplace. He has worked on several games the latest being ‘Just Cause 3’ where he made many explosions. And now, he’s lead visual effects artist at Nvidia.

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

58: Don’t Alienate Your Players with Nicolas Reinhart

Nicolas Reinhart

Nicolas Reinhart

Nicolas Reinhart is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players’ needs.

Key Points:

  • Spend a lot of time upfront in building the ways to mess with the game.
  • Engage with players so they know that you will make changes.
  • Don’t alienate your players with a feature that makes no sense.
  • Have a second set of eyes that double check your work.

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

57: Tabletop Games are About the Social Experience with Geoffrey Engelstein

Geoffrey Engelstein

Geoffrey Engelstein

Geoffrey Engelstein is an award-winning tabletop game designer, whose titles include The Ares Project, Space Cadets, and The Dragon & Flagon. He is also a noted podcaster contributing to the Dice Tower and GameTek, and he hosts Ludology a weekly podcast on game design. Geoff has been an adjunct professor with the NYU Game Center, teaching Board Game design.

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

Bonus Episode 2: Podcast Format Change

Bonus Episode 2

Making a slight change

Bonus Episode 2

We have made it to the second month of Game Dev Loadout. While I have accomplish a lot, there are something that needs to be changed. I’ve been doing my best to keep up with doing daily but it seems like I won’t make. No regret though, I’m proud at how much I have done and will simply pivot. Here are a few things I will cover in this episode.

Key points:

  • Format change
  • Burnout
  • Future goals
  • Listener feedback
  • And much more

Resource:

Thank you for listening! I will continue to bring you more value and make this the best game developer podcast out there. www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

56: How Games Impact People with Ches Hall from +7 Intelligence Podcast

Ches Hall

Ches Hall

Ches Hall is the host of the +7 Intelligence podcast where he interviews game designers, psychologists, and everyday players to discuss how games influence their life and work. On this episode, we talk about how games affected our lives. Games can have many positive effects like making us more productive, be social, or do exercise depending on what we are playing. If you want to learn more about this subject, I highly recommend you check out his podcast.

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!

55: The Sound That’s Most Important Should Overtake Other Sounds With Guy Somberg

Guy Somberg

Guy Somberg

Guy Somberg has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, Now he works at Echtra Incorporation.

KEY POINTS:

  • The sound that most important should overtake other sounds.
  • Don’t tell the world sensitive information such personal names, companies, issues.
  • Find people that compliment your weakness.

CONTACT:

RESOURCES:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!
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