08 Keith Turkowski: Have the End in Mind

Keith Turkowski

Keith Turkowski

Keith Turkowski is the lead programmer at Lazy 8 Studios, worked on Everquest and Section 8. He has been in the game industry for 11 years. We talked about the importance of figuring out that first step and then immediately begin taking action on it. He mentioned a powerful quote by Antoine de Saint-Exupery which is, “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”

YOU’LL LEARN

  • Have a goal before starting
  • Give developers freedom
  • Crunchtime at Everquest
  • Good design is when there is nothing left to remove
  • Figure out the first step

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

07 Scott Brodie: What’s the Heart of Your Game?

Scott Brodie

Scott Brodie

Scott Brodie is the Founder, Lead Designer, and Programmer at independent studio Heart Shaped Games. He is an experienced game designer with credits in almost every area of the game industry. His most recent game, Hero Generations, was an IndieCade Finalist, funded through Kickstarter, and released with success on Steam, iOS & Android. Prior to Heart Shaped Games, he partnered with over 20+ independent developers as an XBLA Producer for Microsoft Game Studios, and as a Designer and Programmer on a variety of AAA PC and Console titles.

YOU’LL LEARN

  • Meaningful idea to you as a creator
  • What you want players to take away
  • Complexity is the enemy
  • Find mentors
  • Get user feedback asap

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

06 Starr Long: Every New Feature Adds Hidden and Far Reaching Implications

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Starr Long has been making video games for twenty-five years, partnering with visionaries like Richard Garriott and Lane Merrifield. He started his career at the legendary studio Origin Systems, where he was the director of Ultima Online, the longest running MMO in history. In 2010, UO was inducted into the Online Game Developers Conference Hall of Fame which is the first MMO to be so honored. In 2000, Starr co-founded Destination Games with Richard and Robert Garriott, and later that year it was acquired by NCsoft.

Starr was named one of the Top 20 Most Influential People in the Massively Multiplayer Online Industry in 2008 by Beckett Massive Online Gamer Magazine. Starr joined The Walt Disney Company as an executive producer in 2009, where he produced the Disney Parent App for Facebook, 8 mini-games in Club Penguin, Club Penguin mobile 1.0, 5 Educational Game apps for iOS and the Disney Connected Learning Platform. In early 2013, Starr formed Stellar Effect and later that year Starr joined Portalarium to work on Shroud of the Avatar, currently, the second highest crowd funded video game ever.

MMO’s are enormous games which boggles my mind sometimes how those games are made. World of Warcraft is still going strong to this day. Star mentioned that adding a new feature to the game, even if it’s a tiny feature, can be much harder than expected. Be careful with feature creep game devs!

YOU’LL LEARN

  • How a newspaper ad affected his life
  • Things are way harder than it looks
  • Don’t let a product go to market before it’s ready
  • Zone of proximal development
  • It’s always a good time to take personal time off​

CONTACT

RESOURCES

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

05: Convey Your Ideas Clearly with Phillip Morales

Phillip Morales

Phillip Morales

Phillip Morales has been in the game industry for 16 years. He is the co-founder and 3D artist at Orb Interactive. They have a mobile game called Gods of Olympus. Game description: Command the gods of Olympus as they battle through ancient Greece against fortified cities and hundreds of combat units. Control every second of the action as the gods rampage through the cities of your enemies. Build a mighty empire worthy of the gods.

In this episode we discuss:

  • How to convey an idea​
  • Vital to work with the right people​
  • Don’t take your ideas too personal​
  • Don’t judge a person by their looks
  • Acknowledge your great ideas as if they are alive​

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

04: Start With a WOW Moment with Tim Ruswick

Tim Ruswick

Tim Ruswick

Tim Ruswick is the founder of Game Dev Underground which is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. With automated marketing tools, and a range of features designed to get developers together, the core focus of the underground is to get games where they belong: in the hands of gamers. He also does Youtube videos and blogging to give us game devs tips and advice to keep pushing forward.

Your game first impression can either hook people or completely kill it. Starting with a WOW moment that separates your game from others is a great way to hook players in. It can be a new gameplay mechanic, a beautiful art style, an enticing music, or awesome storytelling. When you are showing your first screenshot or trailer, make sure it has something that will catch people attention.

In this episode we discuss:

  • Start with a WOW moment
  • Halo 1 was his inspiration
  • Why downtime is productive
  • Consistency is the key to success
  • Avoiding the shiny object Syndrome

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

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