bởi content | Th4 4, 2018 | Game Designer
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating...
bởi content | Th2 28, 2018 | Game Designer
Blair Leggett – “So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT...
bởi content | Th1 17, 2018 | Game Designer
Wing Cho – “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately.He is a Ex-Nintendo and ex-Rockstar lead game designer with 20...
bởi content | Th11 29, 2017 | Game Designer
Jenn Sandercock – “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ” Jenn Sandercock found the independent mobile games...
bởi content | Th10 19, 2017 | Game Designer
The Austin Game Conference makes me want to immediately move out of Houston. I learn so much about the game industry and network with many great people. I think the after parties were the best part where you talk to other game devs. To hear the joy of people of...
bởi content | Th10 16, 2017 | Game Designer
Nicolae Berbece – “You should start with a black square on a white background that moves around.”Nicolae Berbece in 2012 found Those Awesome Guys which is a small independent video game studio formed out of people from around the world with the purpose of, you guessed...