by Tony Chan | Mar 9, 2020 | All, Sound Engineer
Episode 113 Mikolai Stroinski Trust Your Inner Voice When Composing Music Mikolai Stroinski is a music composer that has worked on the Witcher 3, Dark Souls 2 trailer, Vanishing of Ethan Carter, and much more. We discuss: Think not just as a composer but as a video... by Tony Chan | May 2, 2018 | All, Sound Engineer
On the Game Dev Loadout podcast, Chris Remo discusses how to communicate your game to the audience, cultivate friendships, and ways to absorb user feedback. He is the designer and composer over at Campo Santo which created the highly praised game... by Tony Chan | Mar 21, 2018 | All, Sound Engineer
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer... by Tony Chan | Feb 14, 2018 | All, Sound Engineer
Richard Ludlow – Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great... by Tony Chan | Jan 10, 2018 | All, Sound Engineer
Duncan Watt – “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio... by Tony Chan | Dec 27, 2017 | All, Sound Engineer
On the Game Dev Loadout podcast, join Matthew Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in... by Tony Chan | Nov 22, 2017 | All, Sound Engineer
DB Cooper – “(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let’s share ideas and I know that doesn’t always work but that’s when it works the best as if you got... by Tony Chan | Nov 6, 2017 | All, Sound Engineer
Michael Sweet – “The investments that you make with other people, they invest back in you too and they believe in you. Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of Music... by Tony Chan | Sep 25, 2017 | All, Sound Engineer
Michael Csurics Michael Csurics is the founder of the Brightskull, a for-hire production company that provides dialogue and audio solutions. Some of his works include Bioshock 2 and The Vanishing of Ethan Carter. He also spoke at GDC, game audio network guild,... by Tony Chan | Sep 7, 2017 | All, Sound Engineer
Guy Somberg has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, Now he works at Echtra Incorporation. KEY POINTS: The sound that most... by Tony Chan | Aug 31, 2017 | All, Sound Engineer
Alon Kaplan is a music producer for JoyTunes and manages a sound production business which mainly focuses on video games, film and theater productions. In addition, he is a lecturer on sound design for a few of the game design programs in Israel. He has been working... by Tony Chan | Aug 26, 2017 | All, Sound Engineer
Garry Schyman is a BAFTA-winning composer that worked on acclaimed games such as the ‘Bioshock Trilogy’, ‘Dante’s Inferno’, ‘Shadow of Mordor’, and the ‘Destroy All Humans Trilogy’. He is one of the most decorated... by Tony Chan | Aug 23, 2017 | All, Sound Engineer
Robin Arnott first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. His new project “SoundSelf” aims to induce meditative bliss. Creating games as we all know can be very challenging. Robin expresses his feelings and... by Tony Chan | Aug 15, 2017 | All, Sound Engineer
Eduardo Ortiz Frau is a freelance game audio designer and has been working in games since 2011. He’s worked on titles such as The Stanley Parable, Apotheon, Neverending Nightmares, and the latest game Everything. Audio has the power to greatly enhance the gaming... by Tony Chan | Jul 30, 2017 | All, Sound Engineer
Video Game Composer Rich Vreeland has worked in various roles on dozens of games such as ‘FEZ’, ‘Hyper Light Drifter’, ‘Mini Metro’, ‘The Floor is Jelly’, and ‘Reigns’. In addition to games, he’s worked...