by Tony Chan | Jan 13, 2020 | All, Programmer
Episode 109 Nic Rutherford You Cannot Talk About Your Game Enough Solo UK indie Nic Rutherford is working on a game called Fringe Plant. We discuss: His decision to go full indie after having a good amount of savings Think about the accessibility of your games such as... by Tony Chan | Dec 2, 2019 | All, Programmer
Episode 105 David Galindo How David Galindo Use Real-Life Experiences to Create a Unique Game David Galindo is the creator of the Cook, Serve, Delicious! series. You will learn: How David used his real-life experiences as a barista to make his games. Why you need to... by Tony Chan | Nov 11, 2019 | All, Programmer
Episode 103 Roger Miller Techniques for You to Master Unity and Productivity With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server... by Tony Chan | Apr 11, 2018 | All, Programmer
1 – General Interview 2 – BETA Phase: Rapid Fire Questions 3 – Connect with Cliff Game designer, programmer, and running a one-man games business, Cliff Harris of Positech Games is behind strategy and simulation... by Tony Chan | Feb 21, 2018 | All, Programmer
Zachary O. Toups – “One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to... by Tony Chan | Jan 24, 2018 | All, Programmer
We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer Interaction (HCI)... by Tony Chan | Dec 13, 2017 | All, Programmer
Rob Alvarez – “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way so that you can... by Tony Chan | Sep 5, 2017 | All, Programmer
Matt Schoen is an engineer with Unity Labs, working on EditorVR. He joined Unity last year to continue to work on VR authoring tools with Jono Forbes, his co-founder at Defective Studios. Schoen has worked on a wide gamut of projects, from PC games to mobile AR apps.... by Tony Chan | Aug 19, 2017 | All, Programmer
Akitomo Morita is a senior software engineer at Hypnos Entertainment and he has been in the game industry for 17 years. He worked on games such as Battlefield, Dead Space, and Fifa. We talk about why project management and planning is so important. Ask yourself... by Tony Chan | Aug 18, 2017 | All, Programmer
Rob Morgan is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the Carnegie Mellon’s Entertainment Technology Centre. And now is developing new... by Tony Chan | Aug 13, 2017 | All, Programmer
Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have adverse effects... by Tony Chan | Aug 12, 2017 | All, Programmer
Cortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that helps brands, advertisers, and entertainment companies understand VR and other emerging technologies. Harding teaches a series of seminars that explain best practices for... by Tony Chan | Aug 11, 2017 | All, Programmer
Om Tandon is the director of the user experience at Digit games studio. He has 12+ years of experience in building massively entertaining and monetizing experiences for 80 million+ engaged players in franchises like Disney, 20th Century Fox, and Marvel. Prior to Digit... by Tony Chan | Aug 4, 2017 | All, Programmer
Jaycee Salinas has been in the game industry for about three years and is the creative director of Ask An Enemy Studios. He started the studio after dropping out of Full Sail University’s Online Game Design program and is now working on his own game called A... by Tony Chan | Jul 31, 2017 | All, Programmer
Ahmad Bilal develops various mobiles games including my own game called Finding Leo. In this episode, we talk about hard work. There are no shortcuts you can take to get ahead. You have to hustle, create a USP unique selling point, play from the users perspective, be... by Tony Chan | Jul 29, 2017 | All, Programmer
Maxx Golbraykh has been in the game industry for more than 3 years. We talk about how it’s important to start with a fun concept. You can have a great story or great art, but if it ain’t fun to play, it most likely won’t do well. Getting user... by Tony Chan | Jul 28, 2017 | All, Programmer
Veronica Flint is the lead VR designer at Moth + Flame which is a company that guide brands entering the VR space. She also does character game animation, motion capture, and cinematic in videos games. Switching game engines halfway through or even 1/4 through can be... by Tony Chan | Jul 23, 2017 | All, Programmer
Joseph Longoria. One of the main problems game developers have is never finishing their game. Sometimes we tackle a vision too big, lose motivation, and eventually give up. We need to stop overthinking ideas and just go create a finish game. Pick a tool and do it.... by Tony Chan | Jul 22, 2017 | All, Programmer
Keith Turkowski is the lead programmer at Lazy 8 Studios, worked on Everquest and Section 8. He has been in the game industry for 11 years. We talked about the importance of figuring out that first step and then immediately begin taking action on it. He mentioned a... by Tony Chan | Jul 21, 2017 | All, Programmer
Scott Brodie is the Founder, Lead Designer, and Programmer at independent studio Heart Shaped Games. He is an experienced game designer with credits in almost every area of the game industry. His most recent game, Hero Generations, was an IndieCade Finalist, funded...