by Tony Chan | Jan 5, 2020 | All, Producer
Episode 108 Xalavier Nelson Jr. Spend Less Time Developing Your Games IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the... by Tony Chan | Oct 21, 2019 | All, Producer
Episode 100 Tony Chan Podcast Relaunch and Five Tips I Learned from 100+ Experts to Help You Succeed We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to... by Tony Chan | Apr 25, 2018 | All, Producer
On Game Dev Loadout, we discuss how Indie Megabooth was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. She also is... by Tony Chan | Mar 28, 2018 | All, Producer
Jake Birkett of Grey Alien Games on the Game Dev Loadoout podcast. We discuss making games faster, how he took the huge risk of going indie, and much more. He has been an indie dev since 2005 at Grey Alien Games working on Shadowhand and Regency Solitaire. He also... by Tony Chan | Mar 14, 2018 | All, Producer
On Game Dev Loadoout, Tommy Roekkum discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy Roekkum is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on... by Tony Chan | Dec 20, 2017 | All, Producer
Oded Sharon – “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.” Oded Sharon is... by Tony Chan | Oct 30, 2017 | All, Producer
Henrique Olifiers – “When someone ask you during an interview or process. Have you made a game? Have you made anything? Can I see it? It doesn’t matter the quality of what you have done. It doesn’t have to be the best game ever. That’s... by Tony Chan | Sep 10, 2017 | All, Producer
Nicolas Reinhart is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players’ needs. Key Points: Spend a lot of time... by Tony Chan | Sep 6, 2017 | All, Producer
Justin Fischer is a game producer and consultant at Agency Principle. He has worked on AAA games using IP from Disney, Marvel, and Pixar. He also blogs about how to improve video game production through better processes at www.breakingthewheel.com. We talk about agile... by Tony Chan | Sep 1, 2017 | All, Producer
Thomas Reisenegger is the founder of Future Friend Games based in Brighton, UK. His main expertise is in consultation and public relations (PR). He was worked on more than 30 games including League of Legends, Smite, Paladin, and various indie games. He is also a... by Tony Chan | Aug 30, 2017 | All, Producer
Dave Lang is the C3PO of Iron Galaxy, aka the founder. The company was founded in 2008 and has worked on games such as Street Fighter 3 Online Edition, Divekick, and more. Currently, they are working on Killer Instinct Season 3. Dave focuses on assisting other... by Tony Chan | Aug 25, 2017 | All, Producer
Brandon Sheffield is director of indie game studio Necrosoft Games. He is former editor in chief of Game Developer magazine and writes for publications like Gamasutra.com, Zam.com, and Vice.com. He is also the adviser to GDC, Reboot, Digital Dragons, Sense of Wonder... by Tony Chan | Aug 22, 2017 | All, Producer
Tanya Short is the head of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered Planted. She is also the co-director of Pixelles that is devoted to increasing the number of women making games.There are times to disagree with someone, and then there are... by Tony Chan | Aug 20, 2017 | All, Producer
Karen Synder is a producer and instructor at the University of Houston. A great thing she is doing at the moment is growing the Houston game industry. She has spoken to the councils to support video game studios and hopefully, they will soon turn heads. We talk about... by Tony Chan | Aug 3, 2017 | All, Producer
Juan Gril has been in the game industry for nearly 20 years. He was a director at Yahoo Game Studios, president of Joju Games, and now executive producer of FlowPlay. A company that specializes in multi-platform social games. It’s sometimes really hard to decide... by Tony Chan | Aug 2, 2017 | All, Producer
Chris Cantrell has approximately 36 years of gaming experience and about 5 years of experience working in games. He is the product manager for Riot Games and worked on a board game called Mechs vs Minions. Chris dropped so much value bombs. Don’t wait for... by Tony Chan | Jul 24, 2017 | All, Producer
Grant Shonkwiler dives deep into the importance of “People Process Product.” The team health and stability should be a top priority. Taking breaks can do huge wonders to the mind and body. Also learning the basic language of each position you oversee makes... by Tony Chan | Jul 20, 2017 | All, Producer
Starr Long has been making video games for twenty-five years, partnering with visionaries like Richard Garriott and Lane Merrifield. He started his career at the legendary studio Origin Systems, where he was the director of Ultima Online, the longest running MMO in... by Tony Chan | Jul 18, 2017 | All, Producer
Tim Ruswick is the founder of Game Dev Underground which is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. With automated marketing tools, and a range of features designed to get...