by Tony Chan | Oct 14, 2019 | All, Game Designer
Episode 99 Jonathan Jennings Software Engineer at RelayCarsVR How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of... by Tony Chan | Jun 13, 2018 | All, Game Designer
Episode 98 Andrew Abedian "Try it and fail. You should fail. You should actually go in wanting to fail as fast and as hard as possible because you will try to recover and learn from that and then you’ll do slightly better. The more you fail, the better you get."... by Tony Chan | Apr 18, 2018 | All, Game Designer
Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narrative designer for Nyamyam Games... by Tony Chan | Apr 4, 2018 | All, Game Designer
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating... by Tony Chan | Feb 28, 2018 | All, Game Designer
Blair Leggett – “So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but... by Tony Chan | Jan 17, 2018 | All, Game Designer
Wing Cho – “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead game designer... by Tony Chan | Nov 29, 2017 | All, Game Designer
Jenn Sandercock – “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ” Jenn Sandercock found the independent mobile... by Tony Chan | Oct 19, 2017 | All, Game Designer
The Austin Game Conference makes me want to immediately move out of Houston. I learn so much about the game industry and network with many great people. I think the after parties were the best part where you talk to other game devs. To hear the joy of people of... by Tony Chan | Oct 16, 2017 | All, Game Designer
Nicolae Berbece in 2012 found Those Awesome Guys which is a small independent video game studio formed out of people from around the world with the purpose of, you guessed it, creating awesome games. He works on the design, art, and management for their game, Move or... by Tony Chan | Oct 9, 2017 | All, Game Designer
Alexandra Lucas is the host at Cheat Codes and does consulting at “So You Want To Make Games.” She earned a B.A. in French and English from Wellesley College, and studied game design at DigiPen. Next, she won the GDC Game Narrative Review competition twice... by Tony Chan | Oct 2, 2017 | All, Game Designer
Richard Rouse III Richard Rouse III is a creative director, writer, designer, and consultant at his company Paranoid Productions currently working on the game “The Church in the Darkness.” His past projects include Quantum Break, Sunset Overdrive, and numerous other... by Tony Chan | Sep 18, 2017 | All, Game Designer
Deborah Henderson is a cognitive psychologist who has worked in games for more than 6 years. She specializes in helping teams understand when they are delivering on their design vision, or what is blocking players from getting to that vision. Currently, she works at... by Tony Chan | Sep 9, 2017 | All, Game Designer
Geoffrey Engelstein is an award-winning tabletop game designer, whose titles include The Ares Project, Space Cadets, and The Dragon & Flagon. He is also a noted podcaster contributing to the Dice Tower and GameTek, and he hosts Ludology a weekly podcast on game... by Tony Chan | Sep 4, 2017 | All, Game Designer
Jerry Belich, the creator of the award winning Choosatron, is an game designer, using hardware, electronics, and software to create interactive and storytelling experiences. He went independent in 2013 after a decade of software development, and in the summer of 2016,... by Tony Chan | Sep 2, 2017 | All, Game Designer
Fakhra AlMansouri is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. Some of her titles include Hop Hop Away and Who Lurks. She also organizes game jams, and create workshops to introduce students to game design. The... by Tony Chan | Aug 28, 2017 | All, Game Designer
William Harms has been a professional writer since the mid-1990s and has written for some the largest and most prestigious entertainment companies in the world, including Sony Entertainment, 2K, Ubisoft, Techland, Marvel Comics, DC Comics, Sega, and Top Cow. He... by Tony Chan | Aug 27, 2017 | All, Game Designer
Matthew Viglione is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called “Running... by Tony Chan | Aug 24, 2017 | All, Game Designer
Zachary Berenger has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is... by Tony Chan | Aug 21, 2017 | All, Game Designer
Adrian Bauer is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on Gamasutra.... by Tony Chan | Aug 17, 2017 | All, Game Designer
Stone Librande is the lead designer for Riot Games, has worked in the game industry for over 15 years on games such as SimCity, Spore, and Diablo 3. He also teaches game design courses at Carnegie Mellon University’s ETC program which stands for Entertainment...