46: Look at the Data with Russell Carroll

Russell Carroll first began as an artist and designer on small indies games then soon created Gametunnel.com which did reviews and news update for indie games. He worked at Amazon as senior game producer releasing 13 game titles. And now, he is at MobilityWare which...

41: Avoid Feature Creep with Zachary Berenger

Zachary Berenger has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is...

40: Have a Flexible Purpose with Robin Arnott

Robin Arnott first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. His new project “SoundSelf” aims to induce meditative bliss. Creating games as we all know can be very challenging. Robin expresses his feelings and...

35: Designing Stories for AR/VR with Rob Morgan

Rob Morgan is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the Carnegie Mellon’s Entertainment Technology Centre. And now is developing new...

30: Invest Time in Your People with Brandon Smith

Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have adverse effects...
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