by Tony Chan | Apr 6, 2020 | All, Game Designer
Episode 117 Trynn Check Don’t Overestimate The Game Industry but Don’t UnderEstimate Yourself Trynn Check is an independent game designer from DePaul University. She works at iThrive Games that promote mental health and teen thriving. She also has her studio called... by Tony Chan | Mar 30, 2020 | All, Voice Over
Episode 116 Ben Britton Ask Developers Ahead of Time On Exactly What They Want in a Voice-Over Voice actor Ben Britton graduated from NYU’s Tisch School of Arts and has been behind the mic for more than 30 years. You can hear him in a variety of games such as... by Tony Chan | Mar 23, 2020 | All, Artist
Episode 115 Vincent Michael Step Number One: Get A Purpose Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-sustaining artists. We discuss: Exploit your strengths and stop wasting... by Tony Chan | Mar 16, 2020 | All, Voice Over
Episode 114 Jay Britton Get Voice Actors Early in the Project, Practice Emotional Agility, and Fix Your Website Award-winning British voice actor, Jay Britton has done 50 titles and over 300 characters ranging from indie studios to AAA developers. Games include... by Tony Chan | Mar 9, 2020 | All, Sound Engineer
Episode 113 Mikolai Stroinski Trust Your Inner Voice When Composing Music Mikolai Stroinski is a music composer that has worked on the Witcher 3, Dark Souls 2 trailer, Vanishing of Ethan Carter, and much more. We discuss: Think not just as a composer but as a video... by Tony Chan | Mar 2, 2020 | All, Game Designer
Episode 112 Jeremy Liu Who Are Your Games For and What Are Their Needs with Jeremy Liu Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of... by Tony Chan | Feb 24, 2020 | All, Game Designer
Episode 111 Gary Kings Take Breaks, Get a Co-Producer & Co-Writer, Take Breaks Again Gary Kings of National Insecurities is a lead game designer, writer, editor that has worked on games such as Once Upon a Crime in the West and 2000:1 A Space Felony. We discuss:... by Tony Chan | Jan 20, 2020 | All, Voice Over
Episode 110 Ivy Dupler Practicing Voice Over Involves 90 Percent Interpretation Ivy Dupler is a NYC-based voice actress who can be heard in video games, commercials, and cartoons. Her recent work includes voicing protagonist Special Agent Vera Englund in Whispers of a... by Tony Chan | Jan 13, 2020 | All, Programmer
Episode 109 Nic Rutherford You Cannot Talk About Your Game Enough Solo UK indie Nic Rutherford is working on a game called Fringe Plant. We discuss: His decision to go full indie after having a good amount of savings Think about the accessibility of your games such as... by Tony Chan | Jan 5, 2020 | All, Producer
Episode 108 Xalavier Nelson Jr. Spend Less Time Developing Your Games IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the... by Tony Chan | Dec 16, 2019 | All, Game Designer
Episode 107 Jordan Blackman Learn In-Demand Skills that Companies Need to Get Hired Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplished producer. He has designed, produced, and... by Tony Chan | Dec 9, 2019 | All, Artist
Episode 106 Liviu Boar Show Your Game to a Potential Audience as Early as Possible Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing... by Tony Chan | Dec 2, 2019 | All, Programmer
Episode 105 David Galindo How David Galindo Use Real-Life Experiences to Create a Unique Game David Galindo is the creator of the Cook, Serve, Delicious! series. You will learn: How David used his real-life experiences as a barista to make his games. Why you need to... by Tony Chan | Nov 18, 2019 | All, Artist
Episode 104 Nathan Hamley The Decision to Finally Go Full-Time Indie Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been involved in game development as a hobbyist since the mid... by Tony Chan | Nov 11, 2019 | All, Programmer
Episode 103 Roger Miller Techniques for You to Master Unity and Productivity With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server... by Tony Chan | Nov 4, 2019 | All, Artist
Episode 102 Alexander McDonald Become Self-Driven to Overcome Your Worst Moments Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He... by Tony Chan | Oct 28, 2019 | All, Business/Marketing
Episode 101 Victoria Tran How to Design a Positive Community and Tailor Messages to Your Targeted Audience Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’... by Tony Chan | Oct 21, 2019 | All, Producer
Episode 100 Tony Chan Podcast Relaunch and Five Tips I Learned from 100+ Experts to Help You Succeed We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to... by Tony Chan | Oct 14, 2019 | All, Game Designer
Episode 99 Jonathan Jennings Software Engineer at RelayCarsVR How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of... by Tony Chan | Jun 13, 2018 | All, Game Designer
Episode 98 Andrew Abedian "Try it and fail. You should fail. You should actually go in wanting to fail as fast and as hard as possible because you will try to recover and learn from that and then you’ll do slightly better. The more you fail, the better you get."... Page 1 of 612345...»Last »