Jenn Sandercock – “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ” Jenn Sandercock found the independent mobile games studio called Inquisiment with the goal of creating experiences that foster friendship, curiosity, and challenge. She is also in the process of creating a series of edible games which we definitely got to get into later in the show lol because I love food. Her works include Thimbleweek Park, aglimpse: friends, and L.A. Noire.

We Discuss:

  • Giving yourself constraints in game design
  • Join meetups to network and get constructive feedback
  • If the players enjoy the game, it’s a good game design, simple
  • Got an award for Edible Games at Indiecade where you eat!
  • Working on a cookbook in Kickstarter
  • Was told that she was jeopardizing her career by bringing cakes to peers
  • Knowing your scale and limitation
  • Didn’t know there was an opportunity in the game industry
  • And much more…


  • GDC Talk: Friendship, Curiosity & Challenge: focusing your career as an Indie Dev 
  • Personal Website:
  • Company Website:
  • Twitter: @JennSandercock


  • Play a lot of other games
  • Take influence from other median to use in your games
  • Book: The Art of Game Design: A Book of Lenses by Jesse Schell

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