Nicolas Reinhart is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players’ needs.
- Spend a lot of time upfront in building the ways to mess with the game.
- Engage with players so they know that you will make changes.
- Don’t alienate your players with a feature that makes no sense.
- Have a second set of eyes that double check your work.
Enjoy and thank you for listening!