Nicolas Reinhart is the live producer for Star Wars: Galaxy of Heroes at EA. He helps to design the goals and strategy which includes significant character releases, monetization opportunities, and anticipating players’ needs.

Key Points:

  • Spend a lot of time upfront in building the ways to mess with the game.
  • Engage with players so they know that you will make changes.
  • Don’t alienate your players with a feature that makes no sense.
  • Have a second set of eyes that double check your work.



Enjoy and thank you for listening!

If you enjoyed the content and find it helpful, please share it with your peers. Thanks!