Guy Somberg has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, Now he works at Echtra Incorporation.
- The sound that most important should overtake other sounds.
- Don’t tell the world sensitive information such personal names, companies, issues.
- Find people that compliment your weakness.
- GDC Talk: How to Write a Audio
- FMOD Studio
- Audio Kinetic
- Visual Studio
- Orge 3D
- Websocket ++
Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com