Maxx Golbraykh
Maxx Golbraykh has been in the game industry for more than 3 years. We talk about how it’s important to start with a fun concept. You can have a great story or great art, but if it ain’t fun to play, it most likely won’t do well. Getting user feedback in-person is a great feeling because you can see their expressions as they play your games.
YOU’LL LEARN
- Going to conferences and getting user experience is so worth it
- It don’t matter if you have a great story or art, the game still needs to be fun to play
- Know your team schedule to better plan out the project
Maxx Golbraykh CONTACT
- Happy Chess Website
- Maxx Twitter
- Happy Chess Facebook
- Happy Chess Twitter
RESOURCES
- Unity Tutorial
- Asana
- Pax South
- Comicpalooza
- The Game Con
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