Maxx Golbraykh

Maxx Golbraykh has been in the game industry for more than 3 years. We talk about how it’s important to start with a fun concept. You can have a great story or great art, but if it ain’t fun to play, it most likely won’t do well. Getting user feedback in-person is a great feeling because you can see their expressions as they play your games.


  • Going to conferences and getting user experience is so worth it
  • It don’t matter if you have a great story or art, the game still needs to be fun to play
  • Know your team schedule to better plan out the project

Maxx Golbraykh CONTACT

  • Happy Chess Website
  • Maxx Twitter
  • Happy Chess Facebook
  • Happy Chess Twitter


  • Unity Tutorial
  • Asana
  • Pax South
  • Comicpalooza
  • The Game Con

Thanks for Listening!

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