Show Your Game to a Potential Audience as Early as Possible
Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a studio called Stuck In Attic together with another artist and a programmer, Kickstarted Gibbous – A Cthulhu Adventure in 2016, releasing it on August 7, 2019, for PC on Steam and GOG.
You will learn:
- Why it’s important to go out and network. Liviu met his programmer through a bad but at the same time fortunate event.
- How he humanizes the game development process by constantly talking to his backers and keeping them up to date especially after a few major setbacks.
- Why you need to show your work to a potential audience as early as possible. Use that feedback to improve early rather than later.
Connect with Liviu
Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers.
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