Starr Long has been making video games for twenty-five years, partnering with visionaries like Richard Garriott and Lane Merrifield. He started his career at the legendary studio Origin Systems, where he was the director of Ultima Online, the longest running MMO in history. In 2010, UO was inducted into the Online Game Developers Conference Hall of Fame which is the first MMO to be so honored. In 2000, Starr co-founded Destination Games with Richard and Robert Garriott, and later that year it was acquired by NCsoft.
Starr was named one of the Top 20 Most Influential People in the Massively Multiplayer Online Industry in 2008 by Beckett Massive Online Gamer Magazine. Starr joined The Walt Disney Company as an executive producer in 2009, where he produced the Disney Parent App for Facebook, 8 mini-games in Club Penguin, Club Penguin mobile 1.0, 5 Educational Game apps for iOS and the Disney Connected Learning Platform. In early 2013, Starr formed Stellar Effect and later that year Starr joined Portalarium to work on Shroud of the Avatar, currently, the second highest crowd funded video game ever.
MMO’s are enormous games which boggles my mind sometimes how those games are made. World of Warcraft is still going strong to this day. Star mentioned that adding a new feature to the game, even if it’s a tiny feature, can be much harder than expected. Be careful with feature creep game devs!
- How a newspaper ad affected his life
- Things are way harder than it looks
- Avoiding Feature Creep
- Don’t let a product go to market before it’s ready
- Zone of proximal development
- It’s always a good time to take personal time off
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