A Game Developer Podcast

Episode Live on Wednesday December 13, 2017.

Join Rob Alvarez of IE Business School as he discusses gamification, his podcast called Professor Game, the importance of adding thoughtful features, and much more. Rob Alvarez studies gamification design for learning experience at the IE Business School which is a graduate school over at Spain. He also host a podcast called Professor Game, a weekly show where he interviews successful practitioners of games, gamification,and game thinking.

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72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez

Rob Alvarez

Rob Alvarez – “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way so that you can achieve your business objective, or your fun objective, or your learning objective.”

Rob Alvarez studies gamification design for learning experience at the IE Business School which is a graduate school over at Spain. He also host a podcast called Professor Game, a weekly show where he interviews successful practitioners of games, gamification,and game thinking.

We Discuss:

  • Gamification that impact game design, user experience,  rewards, and more
  • Don’t add random mechanics, be more thoughtful in adding features
  • Think about the core loop of fun that keeps people coming back
  • Felt crushed during one of his first projects in gamification
  • Learn from failures and keep pushing forward
  • Be wary of information in the world
  • Don’t keep ideas to yourself
  • He use to do radio and now he does podcasting Professor Game
  • Game getting a bad rep in the media
  • Reading is vital!
  • And much more…

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Connect with my guests and ask them questions. Subscribe to the podcast on iTunes or Overcast  to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

71: Resume, Cover Letter, and Getting a Job with Sonia Michaels

Sonia Michaels Sonia Michaels – “There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qualifications, and similar experience. You’re going to hire the one that seems like they’re going to be the best to work with because no one wants to work with a jerk.”

Sonia Michaels is a senior lecturer at Digipen where she helps students create career search materials, develop their networking skills, and launch their careers in the game industry. Under her guidance, students and alumni have earned positions at Blizzard, Riot Games, Bungie, and many more.

Keypoints:

  • She didn’t know there was a job opportunity for teaching communication within the game industry, until she began preparing her students at DigiPen to launch their careers
  • There is no awesome job called Game Idea Guy
  • Critical thinking is essential
  • Using custom resumes and cover letter
  • How to do phone interviews  
  • Important to explain how you will fit in with the company and what you will contribute
  • Awesome people are helping to reduce crunch time practices
  • Avoid using a premade template
  • Add your personal branding into your resume
  • No one wants to work with a jerk!
  • Excited about more narrative driven games
  • And much more

Connect:

Resources:

Resume/Cover Letter:

Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock

  Jenn Sandercock Jenn Sandercock – “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ” Jenn Sandercock found the independent mobile games studio called Inquisiment with the goal of creating experiences that foster friendship, curiosity, and challenge. She is also in the process of creating a series of edible games which we definitely got to get into later in the show lol because I love food. Her works include Thimbleweek Park, aglimpse: friends, and L.A. Noire.

We Discuss:

  • Giving yourself constraints in game design
  • Join meetups to network and get constructive feedback
  • If the players enjoy the game, it’s a good game design, simple
  • Got an award for Edible Games at Indiecade where you eat!
  • Working on a cookbook in Kickstarter
  • Was told that she was jeopardizing her career by bringing cakes to peers
  • Knowing your scale and limitation
  • Didn’t know there was an opportunity in the game industry
  • And much more…

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring professionals. Thank you for your time! www.gamedevloadout.com

69: How to Cast Actors and Direct Voice Dialogue with DB Cooper

DB Cooper

DB Cooper – “(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let’s share ideas and I know that doesn’t always work but that’s when it works the best as if you got everybody’s view in the open and the authority to make decisions.”

DB Cooper has been acting and directing for more than 30 years. You’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal sound consultant, and a voice coach with students worldwide.

We Discuss:

  • Jump start her gaming career Sent a fan letter to George Oldziey of the Wing Commander series
  • Her voice acting career, cast and direct game dialogue
  • How to cast people for your game
  • Benefits of being in the city where the work is
  • You feel alive being around your people
  • You lose nothing at all by asking for help and make the questions specific
  • FF X had a baller cast
  • Know when to end a project if it doesn’t work

Connect:

Resources:

Remember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring stories. Thank you for your time! www.gamedevloadout.com

Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan

bonus episode 4
Bonus episode 4! We have made it to the fourth month of Game Dev Loadout. Woot woot! So much have been accomplished and much more to come. Here is the rundown of what I’ve been doing and changes along the way.

Keypoints:

  • Changing the release date of new episodes
  • Sound quality is better
  • Being more active on social media
  • Switching the name from Crunch Time to Lightning Round
  • Future guests include Sonia Michaels from Digipen

Resources:

Thank you for listening! I will continue to bring you more value and make this the best game developer podcast out there. www.gamedevloadout.com

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